Knack 2 (dunkview) PS4 Game

Pretty much all these games were also on PS3 and just as playable, except for Knack. A game so technologically advanced, it would annihilate the PS3’s puny hardware limitations. [Reporter]: “I want to talk about the development of Knack, and why, why this game had to be next-generation?” (awkward silence) [Dunkey]: “Fuck.” The game is a fucking disaster.

It’s a 3D platformer with de-emphasized jumping. [Mark Cerny]: “So Crash Bandicoot, for example, we layout levels…” [Mark Cerny]: “…and there would be fifty jumps in a row you had to make…” [Mark Cerny]: “…or you couldn’t get through the level and that’s clearly not something that anybody can do so…” ♪ Cuphead tutorial music ♪ [Mark Cerny]: “Yeah, we have platforming, but we’ve de-emphasized jumps within that context.” Do you know what that means? That means when Knack walks over to a gap, it turns into a cutscene of him jumping over it. Welcome to the game Knack.

Even this guy whose sole job it is to promote the game and make it sound good is lost for words when asked to describe what’s special about Knack. “Certainly, um.. I think it’s, you know…

When some people say that, you know…. is it necessarily…” “So you’ll see, and honestly yeah, tha- yeah. I mean, that-that… and I… I… I…” (Stuttering) “And, uhh… I’ve seen people on the demo… you know some people to use…” He is such a garbage mascot.

You look at Mario and Sonic, their design is so simple and iconic, that even if a four year old drew ’em, you would know who they are. Knack, on the other hand, is 2,000 little rocks that sort of shape into some fucking weirdo troll. Good luck drawing that shit, kid! The gameplay consists of walking into an empty area, hitting a guy once, and then walking into another empty area and doing it again and again until the game is over.

There’s even a part in the new one where they make fun of Knack for only having two moves. [Girl]: “It’s hard to believe you saved the world.” [Girl]: “All you know are three punches and a kick!” [Boy]: “He can jump, too!” *Wahp-waaaahhp* This game is a joke, and apparently Sony was not in on the joke.

Knack 2, on the other hand… is a MASTAPEECE!!! ♪Here come the money♪ Ohhh! Look at the graphics! ♪Here come the money♪ LOOK AT THE GRAPHICS ON THAT THING!!!! ♪Here come the money♪ [Knack]: “Knack is back.”

You can play as Ice Knack! ICE KNACK, ladies and gentlemen! [Knack]: “Ice is nice.” It’s like the gameplay of Knack, but with the storyline of Transformers! Is Knack 2.. “Um… Um…

I” “Yeah so……..” Knack has to fight the High Goblin, okay? ♪Here come the money♪ So he can make a robot to fight a laser! ♪Here come the money♪ OKAY?!?! ♪Here come the money♪ “Umm… I’m just, uhh…” “really curious, though, about, um…” “Like umm… But, like…” “Knack 2…” Knack even has a NEW MOVE!

♪Here come the money♪ Dynamic Combat!! ♪Here come the money♪ Couch Co-op!!! ♪Here come the money♪ Family fun!!!!

♪Here come the money♪ Huh, interesting. Doesn’t look like Bayonetta has family fun. Probably because this woman is a fucking whore! Look how good I am at Knack 2.

That’s how you know it’s good NetEnt casino games Canada gameplay. [Boy]: “You got this, Knack!” [button mashing in the background] [button mashing in the background] [Boy]: “Show us how it’s done!” [button mashing in the background] [Boy]: “Good job, Knack!! Keep it going!” [button mashing in the background] [Boy]: “That’s it!”

[button mashing in the background] [Boy]: “Keep going!” [button mashing on the background] [Boy]: “You almost got it!” [button mashing on the background] [Knack grunts] [Girl]: “So strong.” [Boy]: “That’s Knack for ya.” I give Knack 2, my first ever ten out of five and that’s just for the graphics alone, okay? Don’t even get me started on the storyline!

It’s just become this running gag, you know, with the original joke being the PlayStation 4 launch.

UNFAIR MARIO (React: Gaming)

♪ (upbeat theme music) ♪ Mario! I love Mario. I love Mario because it’s really easy. Unfair Mario? Okay, I’ve heard of that stuff.

Like Unfair Sonic. I accept this challenge. (grumbling) It’s definitely gonna be hard. I’m ready to get pretty frustrated right now.

You guys bleep out cuss words, right? “Use the arrow keys to move Mario around.” – (in game: blipping) – ♪ (theme music) ♪ – Oh god.

– ♪ (game over music) ♪ – ♪ (game over music) ♪ – I pressed Up. – ♪ (game over music) ♪ – This is gonna be fun. (laughs) This is gonna be so bad. – ♪ (game over music) ♪ – Wait, what?

– ♪ (game over music) ♪ – Wait– okay. I got to jump the whole thing. Let’s try that. – ♪ (theme music) ♪ – Okay. What?

I was trying to get a running start. Aah! Oh. Oh.

What the heck? (giggles) The floor just disappeared. It’s not– oh, what the? The thing went down. Oh. I got it.

Oh, what the? “Not everything is what it seems.” All right. That’s deep, actually. ♪ (game over music) ♪ That’s BS. Okay, okay, wait.

All right, so I almost made it all the way across. Okay, wait. (sighs) I died five times in five seconds, which I’m pretty sure is a new record, so you guys can put that. Okay. Can I just jump over– okay, I jumped over altogether. “Not everything is what it seems.”

All right. Cool. “Traps are hidden everywhere.” This is gonna be really fun. ♪ (game over music) ♪ Can’t step there. Can I get on the edge?

All right, we can do that. But how am I gonna get to the other side? (inhales sharply) All right, let me try this. No, no, no, no. Okay. All right.

“Pass these blocks underneath.” Okay, so don’t step on them. – (in game: metallic clank) – ♪ (game over music) ♪ What the– (sighs) I’m gonna have the startup of the music stuck in my head all day, like, just the first three bars of the song. That’s the only thing I make it through. ♪ (game over music) ♪ (approvingly) Okay, okay. “Pass these blocks underneath.”

What if I don’t want to? Do I have to? That’s a setup for something bad to happen. Ha ha! ♪ (game over music) ♪ You’re kidding me.

I’m not gonna do it. Nope. Ooh, okay. I got it. ♪ (game over music) ♪ (taps key) All right.

This one I can’t– all right. It doesn’t matter if I do it or not, right? – (in game: metallic clank) – ♪ (game over music) ♪ What? Okay, so I have to go over and under. All right. Don’t go underneath, ’cause it’s a bull[bleep] game.

And I have to go under this, or I have to hop big time. I think I’m gonna hop big time. (inhales sharply) Oy, oy. Missed me with that.

Here is the checkpoint? Okay, you’re not gonna kill me, right? Okay, thank you. – ♪ (theme music) ♪ – (blipping) Checkpoint. ♪ (game over music) ♪ Aah! – ♪ (game over music) ♪ – (giggles) ♪ (theme music) ♪ Aah!

Okay. Aah! No. ♪ (game over music) ♪ I’m not gonna mess up this time. – (metallic clank) – ♪ (game over music) ♪ That was rude.

So I have to go under that? How am I gonna go– Or I could go– no, I can’t. Oh.

A flag! Things keep popping out of nowhere. And I hate it. A checkpoint! Oh. ♪ (game over music) ♪ Yay, checkpoint.

– Oh. – ♪ (game over music) ♪ I hate this. Oh my god. ♪ (theme music) ♪ – ♪ (game over music) ♪ – (snickers) Okay, okay.

I got this. I got this this time. Jump. Oh.

♪ (game over music) ♪ Oh, what’s this? – (metallic clank) – Oh. Jump. All right. [bleep], dude, everything collapses. What do you want me to do?

I can’t fly. Okay, right here? Chill, chill, chill, chill, chill, chill. Jump. Jump. – (metallic clank) – ♪ (game over music) ♪ I, like, hit a brick and I died.

Like, that doesn’t even make sense. All right, jump. Okay. So that block is gonna hit me.

So what do I do then? All right. Jump. – (metallic clank) – ♪ (game over music) ♪ It’s on every single side?

Okay. ♪ (game over music) ♪ Never mind. I’m just progressively doing worse.

Deep breath. I gotta collect myself, all right? That’s the key.

Now go. Go, go, go. Hey, what’s up? We out here– – ♪ (game over music) ♪ – (incredulously) What?!

(chuckling) After all I went through? – (gasps) – (metallic clank) – ♪ (game over music) ♪ – What? (straining) Jump over, jump over.

Okay, where are the spikes? Where are the spikes? (chuckles) – ♪ (triumphant music) ♪ – Woo! ♪ (trumphant music) ♪ That was more of an effort than it should have been.

All right. No, no, no! Checkpoint! Did I beat it or what?

I beat it? – ♪ (triumphant music) ♪ – I did it! Yay! Okay. What? Did I do it?

Did I really do it? I’m done. I’m done! ♪ (triumphant music) ♪ I knew I was gonna beat it. I don’t know about the second level though.

“Watch out.” So I feel like I should just run over. I feel like that’s a trick question. Oh, just kidding. – Oh. – ♪ (game over music) ♪ They put the arrows in the wrong spot.

♪ (game over music) ♪ I feel like this is a reverse message, so I’m just gonna walk over it. Okay, no. Definitely not. All right, all right. Under-over, under-over, ooh. (taking deep breaths) All right.

This is intense. All right, I’m gonna go. This is over; watch.

– (metallic clank) – ♪ (game over music) ♪ – (metallic clank) – ♪ (game over music) ♪ – (metallic clank) – Oh no! I thought they were gonna come out of the bottom that time. This might collapse though. – (metallic clank) – ♪ (game over music) ♪ Okay. There’s spikes on top of there.

There’s spikes up there. Um… – (metallic clank) – Oh, okay. (mumbles dismissively) I don’t know how to jump over that, ’cause there’s spikes under it. So I’m gonna jump right here. Oh, there we go.

I got it. Okay. I feel like there’s spikes on that one, so I’m gonna jump down here.

Oh… I don’t know what to do now. I don’t know if I die if I touch him, or… – ♪ (game over music) ♪ – Ugh! (gasps) I did it.

Oh my god. Yeah– oh. ♪ (game over music) ♪ Oh… ♪ (game over music) ♪ You’re literally kidding. (yells indistinctly) Oh, what? That’s not cool, dude.

You can’t really strategize this. You just have to adapt to the things that you know are there. Aah, aah! No, dang it! That wasn’t so hard.

♪ (game over music) ♪ (squeals in frustration) (shrieks) – (metallic clank) – ♪ (game over music) ♪ What? No! I was so excited that I made it, I stopped looking.

Go, go, go, go, go. – (metallic clank) – No! No! (laughing) This is so hard.

(croaking) Okay. – (metallic clank) – ♪ (game over music) ♪ ♪ (theme music) ♪ Oh. I’m scared. I’m nervous. – (metallic clank) – ♪ (game over music) ♪ That’s just mean. And then recede back.

There you go. I know the spikes are on the second step. But I don’t remember if the floor falls all the way to the first block or the first step.

Okay, so I guess not. – (metallic clank) – ♪ (game over music) ♪ Okay, at least that checkpoint. YOLO! Oh. Aw, I made it. Oh, I made it though.

I made it. I made it. I made it. You saw that.

I saw that. – (metallic clank) – Did I– you got to be kidding. At least I’m not the– ♪ (game over music) ♪ At least I’m not the– – (metallic clank) – ♪ (game over music) ♪ ♪ (theme music) ♪ – (metallic clank) – [Bleep]. Oh my god.

Really? Like, honestly? – (metallic clank) – ♪ (game over music) ♪ ♪ (game over music) ♪ ♪ (game over music) ♪ – ♪ (game over music) ♪ – I jumped!

I keep falling on that same spot. ♪ (game over music) ♪ “Which one? This one?” See, this is some more reverse psychology.

I can’t– I can’t do it. It’s not gonna be that one though. It’s not that one. That one’s not gonna fall. Is it? Nope.

I can’t even find out ’cause I’m too scared. Okay. So the one that it’s pointing to I know is safe. ♪ (game over music) ♪ Okay, I’ma jump right here. Jump right there.

Jump right there. (intensely) Jump right there. ♪ (game over music) ♪ I’m gonna say this one. (inhales deeply) Am I gonna make it?

I made it! And the one after it. And there.

I swear to god, if there were spikes right there, I was gonna be so pissed. I’ma jump on the one in front of me. I got it. What you know about that? What you know about that?!

Oh, it’s gonna be a trick. There’s a trick. Did I– wait, I did it?

I really did it. I really did it. That was awesome.

This is what separates the boys from the men. Nope. Nope.

♪ (triumphant music) ♪ (Finebros) Are you ready for level three? I’m gonna get wrecked. ♪ (theme music) ♪ Okay, I’m not gonna jump on the first one.

I’m gonna jump on the second one. No. (harrumphs) So how am I supposed to– how am I supposed to get past that? Like, honestly, what am I supposed to do?

Maybe there’s another block after that. Let me try. Oh, look!

I was right, but I died. Maybe if I just jump here. (gasps) Oh, oh. I discovered it. I discovered it. I discovered it.

Hmm. Nope. Oh! (high-pitched voice) Okay. (normal voice) “Will fall down too.”

Will it? No, it will not. Oh, come on. “Will fall down too.” Will it?

Yes, it will. Okay, it was telling the truth that time. – (metallic clank) – ♪ (game over music) ♪ Man, I swear, calculus is easier than this. I got to jump on top of that. But I got to watch out for spikes!

Oh! There’s spikes everywhere on that. – (metallic clank) – (restrained hissing) (growls) The name of the game should be called “[Bleep] You, Mario.”

That’s what it should be called. – (metallic clank) – Damn. What? In the air? What? This is defying the law of physics?

Like, what is this? This is… (mutters) [bleep] this game, yo. I feel like I should jump on the blocks and then go back down. Maybe if I run under it really fast.

Go. Oh no. Wait. (gasps) – (metallic clank) – I did it. (laughing) I figured it out.

Fall. – (metallic clank) – ♪ (game over music) ♪ I was at the checkpoint. Oh! Oh!

What? In the middle. – ♪ (game over music) ♪ – All right, fun times today.

All right, are we done? – (metallic clank) – ♪ (game over music) ♪ I’m gonna go on top. And then… woo! Okay. Something’s gonna happen.

I know it. I know it. Did I get a checkpoint? I got a checkpoint. Okay, okay, okay, okay.

I’m gonna jump up here. (inhales sharply) I got it. (grunts in victory) Got it. Wait, no, no, don’t fall.

No, no– I’m dead, I’m dead. ♪ (game over music) ♪ I’m just running out of all my energy. – (Finebros) Are you quitting?

– Yeah. – (metallic clank) – ♪ (game over music) ♪ ♪ (theme music) ♪ (whispers) Okay, okay, okay. – (metallic clank) – ♪ (game over music) ♪ What the? Can I jump far enough? I don’t think so. – (gasps) – ♪ (triumphant music) ♪ I did it.

I beat level three. ♪ (triumphant fanfare) ♪ ♪ (theme music) ♪ – ♪ (triumphant music) ♪ – Ooh-ooh! Damn, I’m doing good right now! I should go home and buy every real Mario game there is and just beat it in one day.

♪ (triumphant fanfare) ♪ ♪ (game over music) ♪ I know it. I can see the end. I just need to get there.

– ♪ (game over music) ♪ – (crying) Can I just make it off the brick? I swear to god. ♪ (triumphant music) ♪ ♪ (triumphant fanfare) ♪ It was not fun at all. There was no fun in it.

It’s frustrating, and I just got mad. It was very unfair. You could obviously tell, I was pixels away from spikes, and I would still die by them. That is bull. I thought it was actually pretty fun, only because I did so well.

Thanks for watching this episode of Gaming on the React channel. Subscribe. New gaming episodes are out every Sunday. Let us know what games we should play next in the comments. See you later. I got to go figure out how to beat the next level.

♪ (old-school video game music) ♪

Super Bowl Betting Odds: Best Patriots vs. Rams Bets

Over the two weeks ahead of the 2019 Super Bowl, the sports betting focus is largely on the spread of the game. It’s understandable, as that’s the measuring stick for who bettors and oddsmakers believe will win the big game and it’s where the bulk of the action goes as well. But as we’ve seen many times over the years, some of the best bets can be found in places other than on the spread. After searching over the prop bets and a few other options, there are multiple choices that standout in the Super Bowl 53 matchup between the New England Patriots and Los Angeles Rams. But it’s been narrowed down to just two that make a lot of sense and a variety of things point to them working out well at the end of the night. Let’s jump in and break down the two Super Bowl bets which could prove to be better options than the picking either of the teams against the spread.

*Note: All odds are courtesy of Odds Shark and provided by Bovada. Chris Hogan Over 3 Receptions (-120). Even if you want to base this purely on numbers and statistics, it makes sense to take Chris Hogan to finish above three catches on Sunday. In the past three games, he’s hauled in 14-of-23 targets, an average just north of 4.5 per game. While Hogan has taken a backseat to Julian Edelman and hasn’t found the end zone as often as Phillip Dorsett recently, this spot still bodes well for him. The Rams have done a great job against opposing slot wideouts, holding Michael Thomas in check last week, which means Edelman could have his hands full. While I don’t believe the Los Angeles secondary will be able to completely contain Tom Brady’s favorite target, I think we could see a large number of targets get funneled Hogan’s way. In turn, envisioning Hogan finishing the night up with 5-7 catches seems very possible, especially if this turns into a high-scoring game. Todd Gurley Over 3. 5 Receptions (-115). Todd Gurley has continuously made it known that he’s not hurt and hasn’t been playing with any type of injury this postseason. As’s Kevin Patra revealed, the Rams star running back said he just played “sorry” in the team’s win over the New Orleans Saints. “I was sorry. I was sorry as hell today,” Gurley said. “I was sorry. So, C.J. (Anderson) did his thing. The whole team did its thing. Everybody kept me up during the game. That’s why it’s a team sport. This is the greatest team sport in America. It takes everybody, everybody on the team and that’s what we did.”. The good news is that Gurley isn’t hurt. The bad news is that he had just five total touches in the NFC Championship Game, one of which was a catch. So why are we targeting the over on his receptions against the Patriots? Sean McVay knows the deal and openly made it known that they need to “get him more opportunities.”. Throughout the 2018 NFL regular season, the Patriots allowed just six rushing touchdowns and 1,490 yards to opposing running backs. The touchdown mark comes in as the second-lowest in the NFL, but they’ve also given up 88 receptions for 776 yards to the position, per ESPN. That obviously bodes well for Gurley, but how the Patriots’ two playoff games have gone makes this even more appealing. Against the Los Angeles Chargers, they gave up seven catches to running backs. Then in the AFC Championship Game, the Patriots allowed Damien Williams to catch five passes for 66 yards and two touchdowns while Spencer Ware tacked on one catch for good measure. Although C.J. Anderson has impressed on the ground since joining the Rams, he’s totaled just one catch for five yards this postseason. During the regular season, Gurley’s 59 receptions were the third most on the team and the next-closest running back was Malcolm Brown with five catches. It’s tough not to like these two bets based on the matchups and history of each player. Obviously, anything can happen, but both of these spots make sense for Hogan and Gurley to have success and clear the above numbers.

Conan Checks Out A PC Bang

if you’re a gamer in Korea, you probably spend time at a PC bang. These are 24-hour video game cafes where die-hards play for hours on end. This gentleman’s Won-Jae, he speaks English really well.

You’ve seen me play video games online, you said. Yes, yes. You think I’m good. Kind of. (laughter) Okay, what do you really mean by that?

No. (laughing) No, okay. Show me what’s the most popular game in Korea. What do I want to see?

Starcraft. You can click on with your right mouse. Yea And those zergs will go kill them. Kill them, kill them, kill them! Kill them.

Am I doing a good job? Yes So now what do I do, do I just wait? Yeah. You know what? Maybe you should just play this game and I should go find a place to have alcohol?

Sounds good. (video game music) What’s the longest you’ve spent in a PC bang? (sighs) 14 hours? You’ve spent 14 hours in a PC bang? But that was because I was drunk and didn’t have anywhere to go.

And so I played games for 14 hours. Is that why the seats are plastic? You just urinate while you’re playing?

(laughter) I’ve never urinated while I was playing. (laughter) I’m told that Koreans spend so much time playing these games that you can order snacks. What’s this one called, do you know? That’s squid chips.

Squid chips. These are chips that taste like squid? Mhm. Okay.

Is that a popular snack here? I guess. I guess some people like it, some people don’t. Right, you just described most foods.

Good for you, Jae-Won. It’s Won-Jae. Oh, Won-Jae. Well, I’m sorry. I’m high on squid chips. (laughter) What’s this right here?

Those are king shells. King shells? What does that mean?

You know, a shellfish? So a king shellfish. So basically, you guys take whatever you just find on the beach at low tide and you eat the rest.

That’s about it. Okay. Oh my God.

What is this? It’s egg dipped in soy sauce. Why would you. I just think an egg is not something you would sell like a, this is like an M&M packaging. And there’s this snack. Can you tell us what this is right here?

It’s called silkworm pupa. When a silkworm makes a cocoon, you take the silk away. You boil it with soy sauce and you eat it. Is this something you enjoy?

Yeah, I kind of like it. Okay. Have you ever tried it?

No. Okay. I just won. You just won? Yeah. Really?

Yeah. Wow, that was joyless. Victory.

Yeah, victory. You won. Could we change to a game that I might have some chance of understanding? Yes. That was, what we Americans call a shit show for me.

They say Korean Counter-Strike so you would be shooting other people in this game. Okay. (loud typing) (laughter) You playing video games, it looks like you work at a bank. (laughter) (typing) (laughter) I’d like an aisle seat.

And what my favorite plan was. Now we can begin the game? Yes Or does this just give us the privilege of writing 7,000 other lines of code? Well, there will be no more typing unless you want to insult someone on the game. What are common insults in Korea? They talk about your family a lot.

Really? Yea Mean things about your family? Very mean things about your family. It seems like such a polite culture. So we’re using an N16 rifle right now.

Okay. You got AK-47 or a sniper. So what kind of gun would you like?

I think my best weapon is this music. I think that’s gonna help ward off any foe who comes my way. Where do I go?

Go into this way Okay then what? Space W Okay, W. W, what did I do wrong? You just got killed.

I got killed that quickly? It took us about an hour to get loaded! (yelling) Yes, yes! (cheering) What’s happening? Why is that woman, we’re looking up her skirt, and she’s dancing. What is happening?

(Won-Jae laughs) What is this? I don’t even know what’s happening! (laughs) Why is this happening in a game? That was the weirdest episode of Teletubbies I’ve ever seen.

(laughter) Is there any way I can taunt other people? Yes. Why don’t you write, “Your family eats soy eggs.” Rotten soy eggs.

Your mother does not prepare squid properly. They’re ignoring me? Yea, they’re ignoring you. I am Conan O’Brien and I am playing this game right now. Oh, he’s like, “so what?”

(laughing) So what? I’m going to call you soy egg. He says you’re really not funny.

Then say that’s proof that this is Conan O’Brien.

2019 Video Games We Can’t Wait To Play

2018 was a stellar year for video games, but now, it’s time to look to the future; the near future that is! 2019 boasts a release schedule that has many a gamer excited, and promises a whole lot of action packed titles, sequels and new IPs that fans will no doubt dive into head first. There’s a lot of great new titles that have been announced that are intruging, big projects that will finally come to fruition, and sequels to massive franchises that will hopefully satisfy long term fans of some of the industry’s most beloved series. So today, we’re counting down our picks for the top 10 2019 video games we can’t wait to play. Let’s jump in!

10 Devil May Cry 5 Devil May Cry 5 was one of the biggest surprises to come out of E3 2018. And what a surprise it was! While rumours were astir leading up to it’s announcement, the trailer that was screened at the convention was more than promising, and also ensured to DMC fans that top rated online casino with welcome bonus nz was back.

Both Dante and Nero will be playable characters, along with a new character named V. The story takes place after the events of Devil May Cry 2, much to many fans relief. Dante is hired by the mysterious V to solve a series of demon attacks occurring across the globe, and Nero, who has set up an agency of his own, ends up crossing paths with Dante while he’s hunting down a mystery of his own. Devil May Cry 5 will be released on March 8th 2019. 9 Far Cry New Dawn At the game awards 2018, we were given a preview of a little treat that was leaked out to the press before it’s official announcement; Far Cry New Dawn. It’s a sequel of sorts to the 2018 Far Cry 5; a game that pinned players against a religious doomsday cult that, despite killing off all those peggies, did succeed in the end. Joseph Seed, their leader, set off an atomic bomb, bringing forth an apocalypse, and a new age.

Far Cry New Dawn takes place in that new age; the world has been mutated of sorts, and in the trailer, at first, it doesn’t seem that bad. Until a pair of sinister twins show up and all hell breaks lose. The trailer also hinted to the return of Joseph Seed, and some new animal companions, including a brand new little doge that I’m sure we’ll all spend time petting at one point or another. 8 Gears 5 Gears of War has always been a revolutionary series for the Xbox. Gears 5 promises to up the anty, picking up where Gears 4 left off, with a pretty deep narrative to keep you on the edge of your seat. This time around, the focus is on Kait Diaz who is bent on uncovering the origins of the Locust and her family.

But she’s not the only one returning; expect to see the familiar faces of JD Fenix, Delmont Walker and Marcus Fenix play a significant role in the story, too. The game will also feature online co-op and will support local split screen. An exact release date has yet to be announced.

7 Kingdom Hearts 3 Kingdom Hearts 3 is one of the earlier 2019 releases, set to come out on January 25th in Japan and world wide on January 29th. The Square Enix title is the 12th installment in the Kingdom Hearts series, and will introduce a ton of brand new characters from Disney properties. It also boasts a brand new world, along with a bunch of returning ones from previous games. The story picks up from Dream Drop Distance, with Sora, Donald and Goofy attempting to search for seven guardians of light and the Key to Return Hearts.

6 Marvel Ultimate Alliance 3 The Black Order The Game Awards 2018 brought many exciting promises for upcoming games, including this gem, Marvel Ultimate Alliance 3 The Black Order. Unlike it’s two previous titles, this game boasts a whole lot of new features, from gameplay, to story, to much, much more. It’s the Marvel game we’ve all been waiting for, friends!

It’s not only it’s quality that has changed; Nintendo is now the game’s publisher, meaning this title will be a Switch exclusive. 5 Man of Medan Our list wouldn’t be complete without a horror title. And Man of Medan is one of the most promising horror titles set to debut in 2019. From the team that brought you Until Dawn, Man of Medan follows the story of 4 young adults from the US, who have decided to go on a diving vacation. The holiday takes a turn for the worse and the group is kidnapped, and ends up on a ghost ship.

Enter the supernatural. The game will boast similar mechanics to Until Dawn, where every choice you make impacts your story, and can result in you subsequently killing off a bunch of the characters. And, on top of all of that, it’s the first in an anthology series called The Dark Pictures Anthology, so get hyped, friends! So far, it’s being hailed as the game that will revolution the horror video game genre, but I guess we’ll have to see what it’s like when it’s released before we start handing out any critical acclaim.

4 The Outer Worlds The Outer Worlds is one of the newest announced games to make our list. And oh boy, does it look like it’ll be a blast. Coming from Obsidian Entertainment, aka the devs who brought you the original Fallout and New Vegas, The Outer Worlds’ trailer promised a brand new world that feels like Fallout mixed with Mass Effect, and has a heavy dose of humour to keep you entertained to boot. It’s a first person RPG set in the future where megacorporations have begun colonizing and terraforming planets out in space.

You awaken from cryosleep to find yourself on a foreign planet that you need to explore, along with discovering that the particular corporation who employs you, along with others, may not have humanity’s best interest in mind. Similar to the Mass Effect games, the choices you make in particular parts of the game will determine what ending you get, so make decisions wisely! 3 Wolfenstein Youngblood No one was expecting a Wolfenstein sequel when it was announced during Bethesda’s presentation at E3 this past year. And no one was expecting that the sequel would feature two main protagonists; the twin daughters of BJ, the hero from the past two reboot Wolfenstein games.

Holy. Crap. The best part is, this means you’ll be able to play couch co-op, navigating the 1980s as you go around and kill Nazis. It takes place 19 years after The New Colossus, with single players choosing to play as either Jess of Soph, entering a new generation of Nazi killers after their father had ignited the second American Revolution in the previous title. Exciting stuff.

It will also be available for the Switch, too, which Nintendo fans can get excited for. 2 Anthem Anthem has been a long time coming. This one should be no surprise to all of you; the title has been in the works for years, and has been showcased at the past two E3s, with last year really showing off some slick content for what gamers can expect when it’s released on February 22nd.

From BioWare, it’s an online multiplayer action RPG that’s being published by Electronic Arts. You play as a Freelancer, an individual who wears an exosuit called a Javelin that gives you a set of superhuman abilities that allows you to navigate the harsh and wild landscape surrounding the pockets of established civilization. It’s an open world that you can share with up to three other players that promises that your narrative and personal progress won’t be hindered by online multiplayer.

There’s four different types of Javelins you can suit up in, each with their own distinct play style and abilities. It’s a beast of a game, and if Bioware has executed it properly, it will surely be nothing short of spectacular. 1 Days Gone Much like Anthem, Days Gone is a game that has made the rounds at various conventions and award shows, showing off it’s stuff and it’s wicked gameplay.

Now, on the brink of 2019, gamers can finally get excited about the title’s impending release on April 26th. Days Gone is an action adventure survival horror set in a post apocalyptic open world. You play as Deacon St John, an outlaw turned drifter and bounty hunter who lives on the road.

And the world? Well, it’s filled with zombie like creatures called Freakers; the result of a global pandemic that killed off almost all of humanity and transformed humans into these Freakers. The game introduced an interesting mechanic to the zombie genre, too; Hordes. At points in the game, you’ll be running from literal hordes of Freakers.

With a day and night cycle that affects the strength of the Freakers, you’ll have your hands full fending them off, as well as less than sociable humans who also want you dead. It’s got some Last of Us vibes, it’s got objectives that can be completed in multiple ways, and it boasts a lot of options on the combat front, with a wide range of weapons and stealth options for players to make use of. Initially the title was meant to be released in February, but was delayed until April in order to allow the dev team at SIE Bend Studio to polish it up. It’s also a Playstation exclusive, so tough luck for you PC and Xbox gamers out there. Alright, there we have it friends! As we mentioned in our intro, there’s a whole ton of games coming out in 2019 that we’re excited for, which goes above and beyond this list.

Honourable mentions to The Division 2, Skull and Bones, Shenmue 3, Resident Evil 2, New Super Mario Bros U Deluxe, and oh so many more. Give us a shout in those comments below and tell us which of these games that we talked about, and which ones we didn’t, that you’re the most excited for. In the meantime though, thanks for watching! I’ll catch you all in the new year.

The Mirage Hotel Las Vegas – Las Vegas Hotel Tour

Vegas’ first modern megaresort, Steve Wynn opened The Mirage Hotel and Casino in 1989. The hotel is a landmark on the Strip and incorporates gold dust on the exterior. The Mirage is known for its erupting volcano, which guests can watch every half hour from 7 p.m. to 11 p.m. nightly. The hotel is the home of Cirque du Soleil’s ‘The Beatles LOVE’ show. Comedian Terry Fator also performs his puppet show here, and 1 OAK is a hot nightclub on-site. The Mirage offers complimentary valet parking or self-parking in the garage pictured here.

Fish swim in an aquarium behind the front desk. A standard king room features a minibar, flat screen TV, work space, lounge chair and floor-to-ceiling windows. The standard king room also offers ample lighting, drawers, counter space and full-length mirrors.

Snacks, water and a travel kit are on-hand in a standard king room. Candy and granola bars, liquor, a 5-Hour Energy and more await in the mini-fridge in a standard room. The bathroom in a standard room features an LED-lit mirror and marble tiled vanity. The Mirage offers custom bathroom toiletries in a standard room.

A Penthouse Suite boasts colorful modern decor and ample seating. A Penthouse Suite living room includes a work space, seating for six, floor-to-ceiling windows and a TV and Wi-Fi to play casino games online. The dining area of a Penthouse Suite seats four and fits an open floor plan with natural lighting. The Penthouse Suite living and dining areas are colorful and bright. The bedroom of a Penthouse Suite includes a king bed and chaise lounge chair. The bedroom of a Penthouse Suite opens into the bathroom.

The bathroom of a Penthouse Suite includes a walk-in shower, bathtub and double vanity. There’s even a flatscreen TV in the bathroom. Choose the shower or tub in the large Penthouse Suite bathroom.

The bathroom hallway hosts a separate vanity and leads to a closet and toilet. Find a toilet and bidet in a Penthouse Suite. A Penthouse Suite offers a spacious closet. The beautiful bar area in a Penthouse Suite is artistic and welcoming.

The bar area in a Penthouse Suite features plenty of marble counter space and a decorative mirror. Find plenty of snacks available. Plus, all the tools you need to mix a cocktail or open wine are on-hand. The main pool welcomes sunbathers with lounge chairs and palm trees. The main pool is complete with waterfalls and lagoons.

Waterfalls add to the transportive ambiance of the main pool. The Mirage pool feels like an exotic getaway. Reserve a cabana by the main pool for privacy and shade. The 16 cabanas include a TV and iPod docking station, private service, a deck with lounge chairs, and water, fruit and cheese.

Cabanas feature intimate seating, a cooling fan and a 32-inch flatscreen TV. Guests in the secluded cabana area can lounge in the shade. The smaller Oasis pool is private. Reserve a chair for VIP service.

The Mirage’s Bare Pool hosts European-style (aka topless) sunbathing in a secluded space. Sip specialty cocktails poolside and upgrade to a cabana, daybed or VIP bed for the ultimate luxury. A swanky hallway leads to a room in the Villas.

The hallway boasts elaborate decor. A plain-looking phone belies it’s importance as a gateway to the Villas, which are in a separate wing of the hotel. The living room in the Villas includes plush seating, bright art and a dining area. The dining space seats six with contemporary decor, including a large chandelier. A room in the Villas features a wraparound sofa and an entertainment center.

A room in the Villas features a dreamy king bed with an overhead mirror and a seating area. The room is spacious with multiple entryways. A bathroom in the Villas features a luxurious bathtub and huge mirrors.

A bathroom in the Villas features marble countertops, toiletries and a TV inlaid in the mirror. The Villas offer luxury Molton Brown toiletries. Find standard size shampoo, conditioner, lotion, body wash and soap.

Hairspray, toothpaste, mouthwash and cotton balls are also available. The Villas feature walk-in closets in the bathroom. Controls for the toilet are shown.

Another bedroom in the Villas features doors to the patio and a bright, open space. This bedroom also includes plush seating and a king bed. The Villas include a private pool area. A room in the Villas includes a private patio area with tons of seating and a fire pit. Cineraria, senetti flowers grow from a wall in a private patio in the Villas. The private patio area includes a grill and extensive seating.

A table for 10 offers al fresco dining. The bar area in the Villas seats three and includes a TV. A room in the Villas includes a top-notch work space. An iPad mounted into the wall controls a variety of functions in the Villas. A room at the Villas boasts a skylight.

The Love Theater hosts Cirque’s show about The Beatles. A couple takes photos outside the Love Theater. Dine on natural beef at Tom Colicchio’s Heritage Steak. The airy steakhouse is Tom Colicchio’s third restaurant in Las Vegas. Grab a drink at the lounge in Tom Colicchio’s Heritage Steak.

Dine on handmade Italian with an emphasis on seafood at Portofino by Chef Michael LaPlaca. Begin at the bar in Portofino by Chef Michael LaPlaca. Portofino features an extensive Italian wine list with flights, glasses and bottles available. The Las Vegas outpost of Japonais, originally of New York and Chicago, serves contemporary Japanese cuisine.

Dine on skewered and grilled fare at the Robata Japanese Grill in Japonais. For a quick bite, The Pantry serves casual fare 24 hours a day. Pastries are on display at The Pantry.

Visitors pose at the Revolution Bar. 1 OAK (or “One of a Kind”) is an intimate — in Vegas, this means 16,000 square-foot — nightclub. Huge artwork by Roy Nachum adorns the black walls, and the central dance floor comes right up against the DJ booth.

The vast and open atrium welcomes guests to The Mirage. The beautiful atrium features plant life and a waterfall. Siegfried & Roy’s Secret Garden and Dolphin Habitat is a popular destination for families and animal lovers. Guests can interact with the dolphins through the trainer for a day program, VIP tours, painting with the dolphins, or yoga with the dolphins. Dolphin fly into the air during a training session at Siegfried & Roy’s Secret Garden and Dolphin Habitat.

Guests watch dolphins from a underground viewing area. Dolphin care specialist Robert Roozendahl gives signals to a dolphin during a training session at Siegfried & Roy’s Secret Garden and Dolphin Habitat. Dolphins perform during a training session. Dolphin care specialist Ryan Waller gets a wave from a dolphin during a training session at Siegfried & Roy’s Secret Garden and Dolphin Habitat. Dolphin care specialist Ashley Acridge feeds the dolphins. Siegfried & Roy’s Secret Garden and Dolphin Habitat is also popular for mammals, like its newest residents, 10-month-old white lion cubs.

Adam Shadis, an animal handler, plays with 10-month-old white lion cubs at Siegfried & Roy’s Secret Garden and Dolphin Habitat. A white tiger yawns at Siegfried & Roy’s Secret Garden and Dolphin Habitat. A 10-month-old white lion cub rests on a branch. Guests can also see a leopard. Lion and tiger-themed merchandise is available at the gift shop.

Slot Machines Gambling

The slot machine or one-armed bandit, as it has become known, was invented in the early 1800s by Charles Fey. The object of these mechanical games of chance is to match the winning combination of symbols displayed in the payout schedule on the front of the slot machine. More details on slot machines return, volatility  and statistics can be found in this article.

Let’s Play!
Before spinning the reels, you must place a bet.

  1. Select a coin value of either 5¢, 25¢, $1, or $5.
  2. Click the coin slot, Bet One or Bet Max.
  3. Click the coin slot, up to three times, until the number of coins displayed equals the amount you wish to bet.
  4. Click Bet One, up to three times, until the number of coins displayed equals the amount you wish to bet.
  5. Click Bet Max once to bet the maximum amount allowed. The reels will automatically spin after choosing this option.
  6. To reduce your bet amount, right-click on either the coin slot or Bet One to remove coins. Your bet will be reduced by the amount of the currently selected coin each time you right-click. You can also click Cash Out to remove all coins prior to spinning the reels.
  7. Click Spin or the slot machine lever to spin the reels.

Slot machines assign different values for payout based on the combination of symbols and how they align when the reels stop spinning.

Your winnings do not accumulate as credits within our machines. Each time you win, your winnings are deposited directly into your account balance, so you do not have to hit Cash Out when you want to leave the game – your winnings have already been placed in your account.

You Win!
If the symbols displayed, once the machine comes to rest, match any of the combinations in the payout schedule, you win.

You don’t need to hit Cash Out to retrieve your winnings. Every time you win, your casino account balance is automatically updated. Your winnings appear as credits.

If you’re playing the $5 machine and get a combination that pays out 4 credits, you win 4 x $5 = $20.

Progressive Jackpot
Progressive jackpots may not be available on all slot machines.


The progressive jackpot can be won if you meet the following criteria:

– the symbols displayed, once the machine comes to rest, match the highest winning

– combination of symbols found in the payout schedule and,
– the maximum number of coins are used to place the bet.

If these two conditions are met then you win the credits shown plus the progressive jackpot.

Progressive jackpots are shown in dollars and the amount won is adjusted according to the denomination played. Once a progressive jackpot is won, it is converted into credits, added to the jackpot credits and displayed in the win column.

Make Online Casino Deposit to Have Easy Money Removal

There is not really lots of web fans that never have observed or experimented with Online Casino Banking NZ. In present day online planet, it seems like an incredibly normal thing to accomplish countless things online, such as placing gambling bets from the internet betting house. That way of betting has got some benefits and drawbacks. But, individuals who seem to be really serious about this world usually ponder what is Online Casino Banking NZ and ways to manage it.

So, when you plan on placing gambling bets via some kind of Online Casino Banking NZ and you anticipate winning some bucks, you may inevitably have to insert some money towards your casino account. There’s even a possibility to obtain a free casino deposit via some online resources, but it isn’t often the best thing. This could appear like a better offer, seeing that you don’t have to use your funds, but you should certainly find out the site’s strategy as to the money removal out of your profits. Like with any business in our world, if you don’t spend any money, then you don’t obtain the return either.

In order to draw extra clients to the site, countless casino sites provide Online Casino Banking NZ deposit bonus. The sum of the bonuses differs for various online sites and this option truly assists future players examine the web based casino and see if it is worth and risk-free to invest additional dollars towards their accounts. These bonuses usually increase your original little credit, therefore, if you place $50 to your gaming account, you’ll in fact have one hundred to perform with. However, you still need to gamble carefully utilizing this benefit money, since it is usually susceptible to different regulations compared with your personal funds.

Although this style of playing having bonuses looks like a great thing whenever you want to choose which Online Casino Banking NZ to put your own cash in, it’s not the ideal method in case you plan to withdraw your dollars rapidly. If everything you want to achieve is earn some cash and then simply receive it, then it is not advised to employ bonuses. Only if you gamble with your own funds, the website permits you to cash it quickly. A different issue that irritates lots of gamblers, who enjoy online casino games, is that it is not always probable to put a deposit through plastic card anymore. Not all among us feel comfortable revealing our individual and money facts with an unknown website and some of us get blocked by latest banking rules. Yet, the good feature is certainly that nowadays there’re other methods you can easily have a gambling deposit in internet.

One of the methods to make your online casino cash credit more secure is simply by applying one among the popular Online Casino Banking NZ. Many individuals have demonstrated that this is probably the most secure and most convenient method to carry out a money deposit. There’s even more than a single technique how we may place cash to the web wallet. You could accomplish this using your bank card, through financial transfer or even an online check. This is all created for our advantage, so why don’t we use it, while we look for the best Online Casino Banking NZ in the web.

Sites, Suggestions and Techniques for Online Poker to Suit Your Playing Level

Currently more and more poker players select online poker. Poker honestly isn’t such income producing for casinos as slot machine games or craps. And so in most cases casinos really don’t worry about poker development. Aside from that a number of men and women avoid gambling establishments, other persons never have plenty of time to visit traditional casino or simply these people just are extremely lazy to be able to complete that, somebody does not play traditional poker games because of the fact that he / she is not sufficiently effective when it comes to stone cold bluff and so forth. And yet all of these headaches, uncertainties and difficulty disappear when it comes to World Wide Web gambling.

People do not have to move anyplace because of the actuality that they can easily play the game from their homes by making use of personal computer which has internet connection. You only need to select one online gambling poker site from about 5 hundred poker online services in order to set up your account there. In addition a lot of services supply sizeable registration added bonus and many other internet sites will probably present you enormous bonus items for your starting down payment. You’re able to send deposits and also acquire your own poker payouts by means of digital transaction only entering your current credit card data. One other fantastic news is without a doubt the fact that poker websites provide vast range of distinct poker styles.

To get started on playing online gambling poker games usually you’ll be recommended to download specific software application and also to set up that on your hard disc drive. Particular software program permits you to take pleasure in poker online plus effectively performs everything in order to keep activity honest. Some other significant element is certainly that online poker is very friendly for brand new players. Online poker portals present dedicated software that was designed to show you game’s concepts and poker hands for novices. Just about everything is made to reproduce serious land based casino environment and also to make gaming interface highly understandable possibly even for those people that are not highly experienced in internet. One other vital characteristic is certainly specific help option which will remind all of poker hands for you every time you require. In addition certain online websites offer unique functions which actually indicate your probabilities in current game plus chances that you are going to acquire higher cards combination.

One other essential advantage of playing using the net is certainly opportunity to get involved in online poker tournaments. You must pay entry fee to play in that event and this rate quite often appears like for instance $50+$5 where $50 goes to pool and $5 will go to online gambling casino. Playing poker online has a lot of advantages therefore you actually should try it.

Poker Betting Basics

If there are no bets to you (It is checked to you)

Bet: You can put in one bet into the pot. Now all the players must call that bet by also putting in the same amount of money, or else they must fold.

Check: You can choose not to put in any money into the pot. If no one bets, then the game continues and everyone is still in the hand. If someone else bets, then you have a decision to make…

If there is a bet to you

Fold: You don’t put in any more money, but you are out of the hand and cannot win any money. Any money you have put into the pot up to this point is lost.

Call: You put in money equal to the amount bet so far. You stay in the hand. Play continues and the next card is dealt, unless someone else raises. (If there are no more cards, then there is a showdown)

Raise: You put money into the pot equal to the amount bet so far, plus one bet. Now, all the other players must call your raise or fold. They may also reraise you.


If there is more than one player left after all the cards have been dealt, and everyone has called on the last round of betting after that card is dealt, then those players showdowntheir hands. Whoever is holding the best poker hand wins all the money in the pot. If there is a tie, then all tying hands split the pot in equal amounts. The poker room will also take a rake from the pot before it is distributed to the winner or winners. The rake is the house’s share and is usually a few cents on the dollar.

Win by default

If everyone except one player folds, then that player gets all the money in the pot, minus the rake. He does not have to show his hand to the other players.

Betting tactics

Reraise: Someone else raises you, but you feel that you have a very strong hand, and you want to make your opponent pay to stay in the hand. Then you can reraise him and force him to put in another bet to stay in. Some poker rooms will let two players reraise each other indefinitely. Others will cap the number of total bets at 4, or some other number. Most online poker rooms cap you at 4 bets in each betting round. (The betting is only capped for limit poker; no-limit and pot-limit games do not have betting caps).

Check-raise: You hold a strong hand, and you are greedy. You want to take more than just one bet from your opponent. So you check, your opponent bets, and you raise him. Now he calls, and if your hand is as good as you think it is, you just won two bets from him. Check-raising is a powerful tool, but it can be dangerous, because your opponent might also check. Then you win no money from him. Or, he might have an even better hand then you, and he might reraise you.

Check-and-call: If you have a decent hand, but you think there is a good chance your opponent might have a better one, you may wish to avoid a raise. In this case, you can check-and-call.


If you can fold without putting in money, why doesn’t a player just fold all the time until he gets a great hand? This is prevented by forcing each player to pay a “tax” on the hands he plays. This tax comes in the form of blind bets also known as blinds. Each hand, one player at the table puts in a big blind (BB), and the player in front of him puts in a small blind (SB). In most internet games the small blind is half the size of the big blind. The big blind is the size of a small bet in a limit game. The blind bet is paid regardless of whether the player likes his cards or not. The other players must call (or raise) the blind bet or else they must fold. The player in the small blind must make up the difference between the BB and SB in order to stay in the hand. So if the big blind was *2 and the small blind was *1, the player in the small blind would have to pay *1 to stay in the hand.


The blinds rotate each hand. The person to the left of the dealer pays the small blind, and the person to the left of the small blind pays the big blind. In the preflop betting round, the player to the left of the big blind is the first to bet, and the big blind is the last to bet. In all rounds after that, the small blind is the first to bet, and the dealer is last to bet. Position is very important in poker, and here’s why: Information is power in poker, and each bet gives away information. If a person bets before you, he gives you information you need to make your bet. On the other hand, he has to make his bet without the information contained in your bet.


Omaha:  A game in which each player receives 4 face-down cards and shares 5 community cards.  The winning hand must use exactly 2 down cards and 3 community cards.  This game also has a High/Low variant.

Omaha High/Low:  This game allows players to compete for a pot split between the highest and the lowest hands using 2 down cards and 3 community cards.  A player may use different sets of cards to make up the best high and the best low hands.

On the Button: Being the last player to act in a betting round. Dealer’s Position.

OPTION: This term refers to the option given the big blind player the option of raising before the flop.

OUTS: The number of cards left in the deck that will improve your hand.

OVERCALL: To call a bet after another player has already called.

OVERCARDS: When you have cards that are higher than all the cards on the board.

OVERPAIR: A pocket pair higher than any of the cards on the board.

PAIR: Also called two of a kind. This is a hand where the player’s best hand is made up of 2 cards of the same rank.

PASSIVE: Adjective to describe a player who frequently calls and rarely bets.

PF: (abbev.). Pre-flop.

PLAY BY THE BOOK: To play according to the conventional wisdom regarding basic poker strategy

PLAY THE BOARD: Using all the community cards in Hold’em as your best hand.

PL: (abbev.). Pot-limit.

PLO: (abbev.). Pot-limit Omaha.

POCKET CARDS: The term for the two down cards at the start of the hand.

POSITION: The location of the player relative to the dealer.

POT ODDS: The odds you get when analyzing the current size of the pot vs. your next call.

POT-LIMIT: A variation on betting where each player may bet up to the current amount in the pot (PL).

PROP PLAYER: A player who is paid by the house to play in games with their own money as a way to fill up games.

PROTECTING YOUR CARDS: (phrase): To place a chip over your pocket cards so the dealer doesn’t accidentally muck them.

RABBIT-HUNTING Asking to see additional cards even though the hand has already ended.

RAG: A useless card.

RAG FLOP: A flop with bad cards – usually low cards.

RAKE: The amount of money, in chips, taken by the house as the service fee.

RB: (abbev.). Rebuy.

READ: Analysis of a player based on how they play, mannerisms, and tells.

REVERSE TELL: Intentionally acting in a different way to give a false image.

RING GAME: Any non-tournament game.

RIVER: The fifth and last community card dealt face up in a Hold ‘Em game.

ROUND: This refers to the dealing of a set of cards and associated betting.  For example, the dealing of the river and the bets that follow are a round.

ROUNDER: Someone who plays poker for a living.

RUNNER-RUNNER: When a player hits two running cards to make a hand.

SANDBAGING: Holding back and calling despite the fact that you have a very good hand.

SATELLITE: A tournament that lets you enter another tournament if you win.

SB: (abbev.). Small-blind.

SHARK: A good player or player who disguises his skill to trick others.

SHILL: A player who is paid an hourly rate with house money to play in games as a way to fill them up.

SHOOTOUT: A tournament where there are several tables and the winners of each table plays against each other.

SHORT STACK: A player that doesn’t have many chips left. Usually used in a tournament or a no-limit cash game.

SHOWDOWN: After the final bet, when all players show their hands or muck, is known as the showdown.

SIDE POT: This is a pot created when a player goes all-in.  The side pot is the pot available to those players not all-in at that point.  There can, on occasion, be more than one side pot.

SNG: (abbev.). Sit N Go.

SOFT GAME: A game with a lot of bad players.

SPLASH THE POT: An illegal move where chips are placed in a haphazard way.

SPLIT POT: A pot where more than 1 person are tied for the best hand and they have to split the winnings.

SPREAD LIMIT: A game in which there are betting limits with a fixed minimum and maximum bet for each betting round.

STARTING HANDS: The first 2 cards a player receives in Hold ‘Em or first 3 cards in Seven Card Stud.

STEAL: To bluff and win a pot.

STEAL-RAISE: A raise by someone in late position in an attempt to reduce the number of players and/or steal the pot.

STEAMING: Being on “Tilt”.

STRING BET:  An illegal bet in which a player makes a bet with more than 1 motion.

T: (abbev.). Tournament.

TABLE STAKES: The value of the chips with which a player sits down at a table.  Also a term for no-limit poker.

TELL: An action that gives clues about the cards someone is holding.

TIGHT-AGGRESSIVE: A player who doesn’t play many hands but plays his hands aggressively.

TILT: To play badly as a result of losing.

TIMED-OUT: When an online game folds you hand because you didn’t act in time.

TRIPS: A nickname for three of a kind.

UNDERPAIR: A pair lower than any card on the board.

UPCARDS:  Cards that are dealt faceup.

UTG: (abbev.). Under-the-gun. To be the first one to act. The position to the left of the Big Blind.

WSOP: (abbev.). “World Series of Poker”. The most prestigious tournament in poker, held at Binion’s Horseshoe in Las Vegas.

WPT: (abbev.). “World Poker Tour”.


DEAD BLIND: In a situation where you have missed your blinds and wish to re-enter the game before your turn to post the big blind.  You must post both blinds and the small blind is termed a dead blind, meaning it does not count towards calling a bet.

DEAL: To distribute cards to the players.

DOUBLE-UP: To go all-in in a tournament and win the hand and double the amount of chips you have.

DOWNCARDS: The face-down cards dealt to a player.

DRAWING DEAD: This describes the situation when a player is trying to draw a card to complete a hand when there is already a hand that will beat it, even if made.

DRAWING HAND: A hand that needs improvement to win. Usually to a straight or flush.

EARLY POSITION: Being one of the first to act in a betting round.

FIFTH STREET: The term for the fifth card in 7 Card Stud and the fifth board card in Hold’em.

FISH: A weak player.

FIXED: A limit-game where the betting limits are fixed on each round.

FLOP: 1. n. the first three community cards dealt face up on the table.
2. v. used to describe what your hand was after the flop. “I flopped the nuts!”

FLOP %: The % of hands where you see the flop.

FOURTH STREET The term for the fourth card in 7 Card Stud and the fourth board card in Hold’em.

Flush:  Any 5 cards in one hand that are all the same suit.

FREEROLL: This term applies to poker tournaments where the entry fee, the stakes, or both the entry fee and stakes are waived. In some non-freeroll tournaments, the house may guarantee a minimum prize pool.

FREEZEOUT: A game in which players start with a specified amount and then can buy no further chips, with the game continuing until one player has all the chips.

GRINDING: Playing in a style with minimal risk and modest gains over a long period of time.

GUTSHOT: A straight draw where only one card will complete the hand.

Hand: 1. The complete playing of all the cards given out in one deal.
2. The cards used by a player.

HEADS-UP: To play against only 1 other player.

HIGH-LIMIT: A game that is played for higher stakes – usually $50/$100 or higher.

IMPLIED ODDS: The odds you are getting after the assumed result of betting for the remainder of the hand.

IN-THE-MONEY: In a tournament, to place high enough so that you will win a cash prize.

INSIDE STRAIGHT DRAW: The term applied when a player has 4 of 5 cards needed for a straight with the missing card being inside the sequence rather than at either end, and gets the missing card.  For example, a player holding 3, 4, 5, 7 needs a 6 to complete the straight.  Getting that 6 is termed “making the inside straight.”

KICKER: The term for the card used to break ties between two of a kind or between Two Pair.

LIVE BLIND: A blind that counts towards any bet you call or raise.

LOOSE: Adjective to describe a player who plays lots of hands and gets involved with a lot of pots.

LOW-LIMIT: A game where the amounts wagered are small.

MAIN POT: The initial pot of money.  When one or more players go all-in, a side pot is created for each all-in player.

MECHANIC: A player who has the ability to illegally manipulate cards for favorable results.


MICRO-LIMIT: Games that are played for very low stakes – usually $.50/$1.00 or less.

MONSTER: A strong hand.

MUCK: As a noun, this refers to the pile of folded cards and discarded cards.  As a verb, at showdown time, the act of returning a losing hand to the dealer face-down.

MTT: Abbreviation for Multi-Table Tournament.

NH: “Nice hand”.

No Limit: Considered one of the last true forms of poker, where the amount you can bet is limited by the number of chips in front of you.

NUTS: The best possible hand.

Find more poker terms in the next part /online-poker-glossary-of-terms-part-3/


On this page we have provided you with the definitions for a list of some of the terms often used in poker, as well as a few computer related terms.

ACE-HIGH: A hand with an Ace but no flush, straight or pairs.

ACTION: Bets or betting. “There’s a lot of action on this table.”

ADD-ON: An option during a tournament to purchase more chips.

AGGRESSIVE: Adjective to describe a player who raises and re-raises and rarely calls.

ALL-IN: When you run out of chips during a hand, but don’t wish to fold, you are all-in.  This means you have the potential to win a share of the pot up to and including your last contribution to that pot.  You cannot share in any bets added beyond that point.  These bets form a side-pot.

ALL-IN PROTEECTION: When you cannot act in time, or disconnected from the internet, you are put all-in for the hand. The software is “protecting” your hand from being folded instead.

ANGLE-SHOOTONG: Using unfair tactics.

ANTE: A forced amount contributed by all players before cards are dealt as a way to create a pot.

AUTO-MUCK: To have the software automatically fold your hand at the showdown if it isn’t a winner.

AUTO-POST: To have the software automatically post your blind so it doesn’t have to ask you each time.

Avatar:  A term from computer gaming for an image or figure used to represent a person.

 BABY FLUSH: A flush made with a low.

BACKDOOR: Making a hand other than the one intended. Example: Having J/10 of Clubs with a flop of A of Clubs, 5 of Clubs. 6 of Spades. The turn and river are K & Q of Hearts. You made a straight instead of the intended (and more likely) flush.

BACK-RAISE: Re-raise another players raise.

BAD BEAT: When a good hand is beaten by a hand that gets lucky.

BANKROLL: The amount of money a player has.

BET: To place money in the pot.

BET OUT: To open the pot with a bet even though you have the opportunity to check.

BET THE POT: This term is used in pot limit games.  It means your bet matches the current amount in the pot.  If, when your turn to bet, the pot was at $14, and you bet the pot, your bet is $14.

BIG BLIND: The largest blind posted prior to the dealing of cards. This is usually the player sitting two seats to the left of the dealer.

BLIND: A mandatory bet placed before the cards are dealt to force money into the pot. You usually have to post a blind when you join a game.

Board: The community cards in Hold’em are collectively known as the board.

BOAT: A full-house.

BURN CARD: In Hold ‘Em, the cards before the flop, turn, and river that are discarded to prevent reading of marked cards.

BUST OUT: To lose all your chips.

BUTTON: A marker, usually disk-shaped, to indicate which player is the virtual dealer.  The button is used in games where position relative to the dealer is important.

BUY-IN: The amount a player spends to get into a game or tournament.

CALL: Matching a bet amount.

CAP: In a limit game, betting the last amount allowed before the maximum allowed number of raises is reached.

CARDS SPEAK: The rule that your hand is the most favorable possible combination of cards, no matter how you call it.

CASH GAME: A game played where the chips have a cash value, as opposed to a tournament where the chips do not have a cash value.

CASHOUT: To transfer money from a poker site to a personal account.

CATCH: To hit alot of your hands.

CHECK-RAISE: The act of checking, then re-raising a bet.

CHOP: To split a pot when both people have the same winning hand.

CHOP THE BLINDS: When all the players fold around to the blinds, the blinds decide to take their money back instead of playing the hand.

COLLUSSION:  A form of cheating where two or more players attempt to gain an unfair advantage by sharing information.

COMMUNITY CARDS: Communal cards dealt face up in Hold ‘Em that all players can use.

COVER:  To have more chips than another player.

Crazy Pineapple: A variant of texas holdem where each player gets dealt three cards preflop and discards one of them before the turn card is dealt.

Read more in the next article /online-poker-glossary-of-terms-part-2/

Free Lottery – Do Not Miss the Boat

It isn’t a top secret for human beings that actually money itself rooted deeply in our whole day-to-day lifestyle – we live in order to earn our living, putting intellectual values behind, but that’s just a point – it is very hard to stop reaping benefits of it all however strong we all may do our best. That is why, with the purpose to calm everyone down and carry them the hope to do make their dreams become a reality, it’s been decided to introduce the following marketing solution, that is free lottery, which permits human beings to rush into peril and thus earn income.

Also, there is a golden opportunity to participate in free lottery online – what’s fascinating, it saves time – use the Cyberspace and so you will see that it is a kid’s stuff to wallow in luxury – so, you must make a decision what exactly you’re in need of. Aside from this, it is important to indicate that feel free to download free lottery software, for instance, and obtain the intended effect faster, applying bare minimum attempts, but still don’t become too much obsessive about this not to come a cropper or worse – be left with nothing.

Nonetheless, there is state lottery offered for true-born betting games buffs that guarantees you all to hit a jackpot, since, judging from the statistical data, it’s very easy to be cheated. To elaborate above, such sort of wagering game can provide you, folks, with free lottery tickets – a solution, hardly available anywhere else, but it is you that have to decide which kind of gambling game to play, for assuming you’re prudent, and, furthermore, score twice before you cut once, you’ll blossom forth everywhere.

It’s not a secret that, for instance, people always look for something new and, what is more, breathtaking, and it does actually give this wonderful feeling to them all: lottery numbers, adrenalin etcetera make them be happy – it will seem to be the absurdity, but still many resort to all this. But, as is known, it is not recommended to go too far not to go daft and get strongly dependent on gambling – it is like drugs: when you start participating, there is no way back.

In conclusion, be that very bold spirit, since, as mentioned before, nervous Nellies never will make the entire world go around – free lottery game is most certainly your choice – be up-and-coming, hardly will it let you all get bored. Bear in mind, wagering is not the evil as some are now taking the view – it is amazing world of boundless opportunities.

4th Edition Dungeons & Dragons Core Mechanic Holds True

A recent article in the Design and Development section of D&D Insider hinted at the core mechanics for 4th Edition. And since I’m still fishing for good (quality) tid bits of information I dove right into it.

From what I’ve read it sounds like WotC (Wizards of the Coast) is doing a great job in making this new edition more than just an excuse to sell us new books.

What we mean when we talk about streamlining the system is this: making design decisions that make learning and using the game less difficult, while keeping the system just as robust. And making it more fun as the result.

If you want to know whether or not you succeed in doing some action in 4th Edition, you grab a d20 and try to roll high. Just as in 3rd Edition, you add a modifier to that roll from your character sheet, and you check for any extra bonuses or penalties from the situation or from your allies. The key difference in the new edition is what you roll for and what you add.

The standard defenses remain (AC, Fortitude, Reflex, and Will) but now they all work more like AC. When a dragon breathes fire on you, it attacks your Reflex and deals half damage if it misses. The DM rolls a d20, adds the dragon’s modifiers, and asks you what your Reflex score is. The dragon might roll a 1 and automatically miss no matter how much tougher it is than you, but there’s also the frightening possibility that it will roll a 20 and deal double damage.

Folks familiar with the new Star WarsSaga system will recognize this concept, but it’s evolved a bit to better suit D&D. In 4th Edition, when a creature only needs to touch you to deliver an attack, it targets your Reflex. When you’re surprised, you grant combat advantage, but you don’t need to look at a special AC on your sheet — the normal number works fine. When a pit suddenly opens up beneath your feet, you make a check to jump out of danger, but if a crossbow trap fires an arrow at you, it the bolt attacks your AC.

That’s pretty interesting. So gone are the somewhat confusing touch and flat-footed ACs? No more Saving Throws? I may be a bit sad to see the classic Saving Throw gone but I do like the idea that they are “defenses” now. Foes will attack the defense rather than PCs trying to avoid a situation.

One thing the article didn’t allude to was how do you determine your ability to affect these defenses. In previous editions you had attack rolls but they were used to attack Armor Class – and certain classes excelled at doing this. I’m guessing that the Base Attack will not be used to attack all the defenses all of the time. This snippet hints otherwise:

Have you played a spellcaster and been a little envious of the excitement of other players when they roll critical hits? Have you wished that you could do that for your spells?
You can in 4th.

Just guessing here, but I assume wizards will attack the various defenses when they cast spells (hence the ability to roll a crit). But the gods help them if they are dependant on their Base Attack! There has to be another piece to this puzzle.

I mentioned in a previous post that Wizards were my favorite class. The new streamlining is only enhancing that feeling. Can’t wait to try out a new Wizard!

Designing Villians Game Review

Why Be a Villain?

A good villain is not planning to destroy the town because he’s Chaotic Evil. He’s going to destroy it because he’s Chaotic Evil and he’s got a good reason to hate that town: they branded and exiled him, they executed his father after a rigged trial, or just because they laughed at his froggy familiar.

People are sneering, villainous bastards when they act in a particular way. What makes them act that way is what makes them interesting villains as opposed to just another goblin, skeleton, or other faceless mook. Villains are full of powerful, albeit twisted, emotions. They want big, dramatic things to happen, and they want them badly: demonic summoning, war and plague, the destruction of entire cities and nations, the slow torture of the innocent, or the death of knowledge. Not exactly the sort of gold, food, and magic that goblins and giants care about.

Actually, the comparison to standard monsters is very revealing. Monsters without clear motivations aren’t villains; they’re just combat-shaped obstacles in the game. Villains have plans, and the good ones also have style. Villains make the players react to them, striving to foil their plans. They ooze bad intentions, and they have goals and the ability to reach those goals.

Choosing a CR, class, and equipment for a villain is only half the design challenge. Motivation is the key element for a truly great villain. And giving a villain a great motivation has the happy side effect of making the rest of your adventure design easier.

Why Bother With Motive?

Motive makes creating and running adventures easier in at least four ways:

  1. It suggests possible allies for a villain.
  2. It clarifies the right targets for your villain to strike.
  3. It suggests what the villain does next if the adventure derails.
  4. It helps players figure out the villain’s goals.

For example, if a villain is a dragon who seeks to recover a gem stolen from its hoard, it might first choose targets such as merchants and wanderers travelling between villages. It might even ally itself with a group of bandits who promised to return its gem to it, gathering information in ways that the dragon could not. If the party does not choose to follow the adventure hook of the “bandit dragon,” it might soon escalate to attacking and looting a village or small town, with a special focus on jeweler shops. The goal is obvious: regain the gem (or failing that, sooth the heartache of losing it by collecting other gems to replace it).

A dragon whose motive is finding a mate might act quite differently, as would a dragon seeking revenge for the destruction of its eggs (which might burn out villages indiscriminately, and harbor special hatred for armored foes). Motive makes them distinct.

The most common motives of a villain are all familiar from books and movies: vengeance, greed, lust for power, abuse of authority, impersonation by evil forces, religious zealotry, and madness. Other motives are less familiar: villains who act out of love, out of fear, shame, and out of error (Lear). Some of these make excellent motives for adventures, specifically because they don’t get a lot of play in standard fantasy item-quests.

For instance, imagine an elvish villain. This elf is a spurned lover who seeks to destroy a noble woman and her family: he tries to impoverish her, ruin her reputation, and poison her new lover. The actions may not initially seem directed at the noblewoman at all (the poisoning is indirectly aimed at her, the loss of money could just be a crime of greed). Once players understand the motive in this adventure, they’ll understand the villain and know where they can confront him.

Motives to Ignore

You can go overboard with motive, of course. Not every encounter with mooks, hirelings, and minions need a motive; some monsters are just evil and need killin’. That’s usually the case for the majority of combat encounters. Oftentimes the only combat encounters that require you to define motives, aside from the main villain himself, are the NPC allies of the villain. For instance, a half-devil lieutenant who stalls the party may be deceptively friendly as part of a switch encounter. Others may attack the party’s mounts to slow down pursuit of the master villain, or they may be paid informants for the villain, false friends who lead the party into danger, or an invisible voice who tries to talk the party out of its goal. These types of short-terms goals are typical of the real villain’s servants.

Types of Goals & Powers

What’s the difference between a motive and a goal? A motive is the reason why a villain is a psychopathic killer with reckless disregard for life and happiness. A villain’s goals are the way he shows his reckless disregard for everyone else’s life and happiness. It’s the difference between inspiration to act, and the specific action.

Sometimes, the villain’s motive is simple, but his methods are not. Second to the creation of a powerful, useful villains are the creation of solid goals and powers. These define the villain’s abilities and make him or her a worthy adversary for the players. When I wrote the villains for Castle Shadowcrag, for instance, I knew what they wanted but not how they would achieve those goals. Over the course of writing the adventure, I figured out how they’d get there: I used a new monster, the shadow fey, to do some of the villainous work required, and gave them powers that supported those goals.

It’s not necessary to design whole new creature types (in my case, I went a bit overboard). What’s necessary is creating a worthy adversary, a monster or NPC who has both the intelligence and the magic or class abilities to give the party a real challenge, not just a slugfest. Flight, invisibility and teleportation are common tools, but they aren’t necessarily the best for a villain; a fighter who can go toe-to-toe with the party and laugh off wounds (until they discover his weakness) is at least as much fun as the villain who is merely hard to catch.

In any case, villains should stand above the common ranks of monsters and minions. The usual tools are elite ability scores and AC, well-chosen magical items, or spells such as mirror image or create fetch, and (in the non-mechanical category) important status or favors owed to the villain.

Ability scores are pretty obvious; the elite array is given in the Monster Manual, page 290. Having exceptionally high Armor Class (and at higher levels, Spell Resistance) simply means that a villain lives longer in combat and has a better chance of survival. I’ll have more to say on villains in combat in a future installment in this series, but mention now that defensive powers are more important than offensive ones for villains.

Magical items should be limited to one or two defining items that help a villain get away with it. Invisibility, heal, and non-detection powers are all pretty popular choices. But ideally, some of a villain’s toys should force the party to make difficult choices—for instance, using charm spells to create a group of innocent bodyguards out of villagers is a truly villainous thing to do.

The tricks from Complete Scoundrel are appropriate for many villains, who love to outwit and outsmart heroes. The Luck feats and tricks are especially appropriate for the bad guys, as they allow them to avoid critical hits or failed saves which could end an encounter. And frankly, villains need to be lucky to survive against PCs; Complete Scoundrel simply builds some useful guidelines around that luckiness.

The important thing to remember is that sometimes it’s best if a villain’s abilities don’t pack a lot of offensive punch, but keep a villain alive and provide leverage against his innocent victims. This forces a truly motivated villain to rely on minions and allies, a topic I’ll pick up in the next installment of the Villains series.


Understanding and building on the motivations of your main villain can make it easier to keep a villain focused, and to decide how they react when the party does something unexpected. Above-average defensive powers keep a villain alive to grow into a long-term threat rather than a one-shot obstacle.

Limit Poker Rules

Limit poker is just what it sounds like. The bets are limited to a specific size, you cannot make a smaller or larger bet. The size of the limits will be in the name of the poker game. For, example, you might decide to play a *1-2 Limit game. Here’s what the sizes of the bets would be:

Preflop: *1 (AKA a small bet)
On the flop: *1
On the turn: *2 (AKA a big bet)
On the river: *2

The above table shows how much one bet would be at any stage of the hand. So before the flop, one bet would be *1. And on the river, one bet would be *2.

? No-Limit Poker

No-Limit involves the most strategy of all the betting structures. It is also a very fun game although it is very intense. In each hand you could potentially win or lose a fortune. There is no limit to the maximum bet you can make in any betting round. However, there is a minimum bet similar to limit poker. For example:

Preflop: *1 (AKA a small bet)
On the flop: *1
On the turn: *2 (AKA a big bet)
On the river: *2

Now, what happens if another player bets *200, but you only have *100 at the table? You can go all-in on your *100. If you win the hand, you get only *100 from your opponent. If two other players bet *200, and you only have *100, then you would win *100 from each of them. Then the winner between the two of them would get the remaining money (the sidepot).

Having more money at the table is a huge advantage at the table in no-limit games. Because of this, most poker rooms will limit the amount of money a player can bring to the table initially. However, a player can win money and thus build a larger stack of chips and this would give him an advantage over the other players.

Pot-Limit Poker

Pot-Limit is a popular game in Europe and in online games. It is very similar to No-Limit poker. The minimum bet is structured like in Limit Poker, and the maximum bet is the amount of money in the pot. Many people play pot-limit because they find No-Limit and Pot-Limit games to be very fun, but they think that Pot-Limit is less dangerous than No-Limit. It is true that it is slightly less dangerous, because another player cannot put you all-in unless the pot has been building. However, in reality, you are at a huge disadvantage if you are playing scared – if you fold because you don’t want the pot to build, then you will fold winners. And if you refuse to bet strong when you have a good hand, then you are not being aggressive enough on your big winners. It really is true that less money is bet, since players cannot overbet the pot. So if you want a slightly less risky game than NL, then playing pot-limit is okay. But you need to realize that you must be prepared to bet your entire stack or lose your entire stack.